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The Drowner

The Drowner.

Swamp ghoul.
Sculpted in Zbrush, modeled (low-poly, high-poly) and rigged in Blender.
Textures and baking made in Marmoset Toolbag, Substance Painter.
Final Render and post-processing in Blender, Photoshop.
This is my original concept according to a slavic mythology.

Special thanks to Maria Anikina for her awesome brushes! It really boosted my sculpting workflow a lot)
https://www.artstation.com/maria_anikina